The deck effect!
Popular tournament decks affected by standard and wild!
One of the most popular yet hardest decks to play at any point in the Meta is freeze mage. Named after cards that are included like ICE Lance and Frostbolt, this decks is known to burst you down from less than 20hp with the addition of either Bloodmage Thalnos or Kobold Geomancer! Players like Ostaka along with Thijs and even SuperJJ have won events due to this deck being so effective against minion based classes like Paladin and Hunter.
One of the most key cards towards this deck is, of course, the secrets like Ice Block and Ice Barrier, so would a deck like this need mad scientist? Yes but due to Naxxramas being rotated out of the usable cards in tournaments, this will stop the mage player pulling out secrets at a discount along with their being no current direct way to pull out a secret, which means a Freeze Mage player could go a whole game without seeing a secret which of course is an issue. For an in-depth guide, please visit the guide below which will include the most standard version of the deck, a mulligan matchup, a hero vs. hero matchup and a list of key combos:
The next deck I want to talk about is the effects it will have on most paladin decks. This is because in the rotations, Paladin will lose a large portion of its early game with Muster of Battle, Shielded Minibot, Shredder and even Loatheb and Haunted Creeper. This basically means that paladin will only have one style of deck and that will include mainly Reno and Control based decks. Even though the likes of Priest is losing Lightbomb and Velen’s Chosen, they weren't an auto include in every version of Priest, which the cards above was. While we talk about Paladins early game, this will also ruin any chances of Secret Paladin existing at a high level of tournament play due to them losing both of the Avenges along with the early game that makes Paladin the force it is. Even though we talk about the negatives towards Paladin, Murloc Paladin will lose very little cards with them only losing the healing mechanism, Belcher and DR Boom. Due to the whole idea of control and stalling out your opponent, this goes against what Paladin wants to do, but it works. If you want to see a guide on how to play Murloc Paladin, click the link below!
Lastly, I want to talk about the effect the new rotation will have on Druid, oh wait there isn’t! Out of all the decks that are popularised at the moment, druid loses very few, with them mainly only losing Belcher, if run along with Zombie Chow, which has recently been replaced by Living roots. With there being little effect, you can ensure yourself that most tournament players will continue to bring the likes of Druid and Zoo, two very midrange based classes that will always dominate the control styles of Control Warrior, Handlock and Freeze mage which are all losing cards that have made them a staple of tournament decks up and until this point potentially. If you want to see both an in-depth guide to playing Zoo and Druid click below!
Druid - http://goo.gl/izTA7j
Zoo - http://goo.gl/6fnPLg